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"If you started today, you are more aware of what’s possible, because there’s so much skate boarding media available by just clicking a button," Collins said. The illusion of ease, and the possibilities of what can be done on a board, have also been expanded by how easy it is to find skate videos. "Real skating is going to be way harder than that." It was about this time I realized Thrasher had more credibility in the world of skating than I had assumed growing up the game popped up in conversation multiple times when researching this story. I know that the one Thrasher game that came out was more realistic, but it was still a video game," he told Polygon. "Obviously it’s 1,000 times harder to really do it. I spoke with Gary Collins, who owns Instrument Skateboards and the Galaxie Skateshop in Cincinnati Ohio, and he agreed: Skating is much harder than it seems in games. "Skating is often about perseverance, saying 'you can do this, you can do this.' You don’t really get that in skating games so much." The street is harder than it looks "You see that the guy who nailed that massive 50 stair staircase, he didn’t just go up and nail on the first time, he slammed like 50 times trying to nail that," he said. This was also by design, and Ribbins explained that you can often get the wrong impression of how easy these tricks are to perform by watching Youtube videos. You will jump clean over rails you were trying to grind, and land in a dumpster instead." It’s always easy to start your run again, so the cost of these failures is low, but you’ll be watching yourself eat pavement for a long time before you nail a perfect fun. "You will blow your 100-trick-long combo inches from the finish line. You will wreck dozens of times after forgetting to land your tricks," Polygon’s review stated.
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This is the rare modern game that forces you to grit your teeth through failure after failure before tasting success. The game is easy to pick up and try, but it will take an investment from the player to become proficient in learning and then landing combos, and even more hours will be spent trying to claw your way up the leaderboards.
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This may sound simple on the page, but in practice it can be hard to remember to hit that button, and even harder to master the timing needed to end the trick after also learning how to string tricks together into combos. It’s a matter of timing, of finishing a long string of tricks with a perfectly timed button press. Failure to do so leads to a stumbling end to your combo, and a much lower score. Players have to press the X button the moment before the onscreen skater touches the ground.
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The idea of "landing" the trick, of the skill needed to bring everything together at the end, was carried over to OlliOlli. If you played that on the hardcore mode, you had to press square to land, and that was the coolest mechanic. " Thrasher: Skate and Destroy, for me, was the seminal skating game," Ribbins said. The issue, and few games address this basic fact, is that skating is a very hard thing to do.
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This is the niche that the Vita game OlliOlli hopes to fill.
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The Tony Hawk series came and went, and skateboarding culture has made its way into the mainstream, but there was still a hole when it came to boarding games. "I used to draw all the tricks as pixel animations, but I didn’t have the skill to make it into a game," he told Polygon. Roll7 co-founder John Ribbins has been thinking about a 2D skating game since he was a child.
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